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Bryn Cosaint, Fire Summoner (in training)
Bryn is currently caught up in a system-wide conspiracy that is both unimaginably old and relatively new. She's still got the Fire inside that pushed her to begin this journey, despite all the trials and tribulations along the way. Willful, stubborn, pretty as a painting, and at times painfully sincere, Bryn is shaping up to be one of the finest Fire Summoners the system has ever seen. She dislikes Water and the Water planet, and is currently rivals with the Void Summoner in training Ira Dietrich.
Tag the Parallel
Abandoned at the front gate of a monastery on Cylvahl Cylasso - a monastery home to the Order Parallel, a sect of warrior-monks who traditionally serve Summoners -
Tag never knew who his parents were or why he had been abandoned. In an unusual turn of events the monks elected to raise him in the monastery proper and house him with all the parallels-in-training
instead of taking the more usual route and fostering him out to one of the families of servants who lived in the nearby town and took care of the building itself. As teachers and students came and went,
Tag ended up being raised rather communally, with no specific caretaker designated for him. That, combined with latent psychic powers causing him to be rather clumsy as his mind would ocassionally wander
free from his body, meant that while he had a number of cordial acquaintances Tag had few close friends.
In fact, by the time of his majority he only had one. A female parallel-in-training named Violet, who had been sent to the monastery at a somewhat younger age than they usually accepted candidates. She
and Tag spent several years growing up together, and Tag would frequently assist her in some of the more esoteric training required of parallels - specifically, the ability to reach out mentally that is
so necessary for the parallel-summoner bond. Unaware of Tag's own psychic powers and bolstered by her success in reaching out to him alone, Violet embarked upon the final parallel exam almost a year
earlier than other candidates...and failed.
In her failure, she revealed Tag's psychic abilities to the instructors and for reasons known only to them, it was determined that Tag should take her place in fulfilling the Fire Summoner's request:
the sending of a Parallel to bond with her daughter as said daughter went off-planet for the first time. Pulled from everything he'd ever known and put aboard the Company ship Haven, Tag was sent to the
Fire Planet and met his Summoner in her quarters on the ship. The bonding was successful, and now Tag and Bryn share a psychic link that has helped them almost as much as it has hindered them.
Throughout the course of their travels, Tag has made several discoveries about himself, and his family. Most notable among them is that Tag has the power to do great and terrible deeds.
His father came back into his life and immediately began asking him to do things he did not want to do; fortunately, Tag's bond to a person with a knee-jerk negative response to parental authority figures
gave him the wherewithal to make his wishes plain. He has aided and abetted Bryn throughout their adventures, and while his psychic powers grow in leaps and bounds there is definitely something lurking
in the wings to bring it all crashing down around his ears. Time will tell if this twenty-odd-year-old kid has what it takes to make his dreams come true.
Rex Leonine
Born on the Lightning planet, Rex lived in her town on the plains until about the tender age of 11. During the festival that immediately precedes storm season on
her planet, she took first in her age class in a highly competitive race across fields of Lightning magic. Her success did not come without cost, and another child was critically injured in the process;
Rex fled the scene to try and regain her composure over the whole affair, which ended up saving her life. When she returned to her town several hours later, she found the place slaughtered to a man and a
lingering miasma of some dark energy tainting the whole place.
After that Rex ended up in the system, sent to the Void planet to finish growing up. It was there that she ended up signing on to the Company; however rough her start had been, she swiftly climbed the
ranks until she was one of the foremost Problem Solvers on the Company rosters. That renown ended up putting her at the top of a very short list when the Fire Summoner reached out to the Company for
transport for her daughter. Rex was assigned to make sure Bryn would return to her mother alive and relatively unscathed - a promise she intends to keep, no matter how many times she's come close to
failing.
Physically, Rex is the tallest human member of the team. Years of training and hard work have also made her the most physically imposing. Perfectly at home in a fight, she stumbles awkwardly through
non-hostile social interactions and is unbearably adorable when trying to be suave. Always ready for action at a moment's notice.
Sam Haugen
Born and raised on the Void planet, Sam was one of the millions of inhabitants in the City that covers nearly every square mile of land. From an early age Sam was
as independent as he was streetwise. While other kids in his situation chose to either sign on with the Company or (more often) indenture themselves to the ascendant crime Family - the Morellis, for
the last few generations - Sam chose a different path. Private investigation, while not overly lucrative, allowed Sam to be his own boss and choose the jobs he took according to his own moral compass
and how far behind he was on rent.
Still, the mystique of the job was undeniable; Sam managed to find no less than three women whom he loved enough to marry. And, every time, the stresses of his job and the endless progression of time
ended up putting the big kibosh on every one of them. Three ex-wives, three messy divorces - and the one with Sofia Morelli perhaps the messiest of all. Still, Sam persevered in the face of adversity
and continued to work as a PI.
Perhaps it was the stress that drove him to take the job that put him into the Company's clutches, or maybe he was always headed that way. No matter why it happened, Sam ended up on the sharp end
of some reasonably unethical experiments being carried out by a branch of the Company on the Water planet. Maybe there was something special about him, or maybe he was just too stubborn to die; either
way, Sam was the only mostly-human survivor of the experiments. Bonded soul to soul with a spriggan - a Void Elemental - that called itself Puq.
Sam was about as pleased to have an unexpected passenger as one might expect from a fiercely independent man who'd built himself and his business from the ground up; that is to say, not at all. Their
relationship has improved over the course of their missions together with the team. Sam hasn't gotten any luckier in romance, though his choices for love have definitely gotten better.
Puq
Spriggans are naturally-occurring beings of elemental Void magic. To all appearances made of purple-tinted obsidian, these people embody Void as a magic.
In their natural state they tend toward apathy and negation; Void is the magic of cancellation, and it is reflected in its major avatars. Precisely the same amount in number as every other
kind of elemental, spriggans do not choose to interact with humans much - not even the Summoner of their element.
Puq is a large and glaring exception to that rule. While Puq was very similar to ever other spriggan before the Company began their experiments, what they did changed Puq on a deep and fundamental
level. Binding Puq to Sam gave Puq a very different outlook on life than every other spriggan, and allowed Puq to do what no other major elemental had ever done: Survive away from their elemental
source. Elementals of all stripes require a certain amount of their base magic to sustain their existence, and when removed from that wellspring they slowly fade away into the chaotic energies of
the universe.
Of course, that doesn't guarantee Puq or Sam's safety; while elementals who are killed on their own planets merely return to the wellspring that created them to begin the cycle anew, if Puq or Sam
were to die off planet the other would surely follow shortly. At such a great distance from Void as even the next planet over, Puq would dissipate before making it back - and would likely cause Sam
to dissipate too, instead of passing on.
At 8 feet in height, Puq is by far the tallest person on the team. Made entirely of black-purple crystal, the general-use guns preferred by most Company bruisers or other criminals are simply
absorbed into the rocky skin. Puq would never complain of it, either; the eternal optimist, Puq is a delight to all around him and master of profound wisdom made to sound like complete silliness.
And, in spite of everything, he really does love Sam.
Professor Baxter Brautigan
Born and raised on the Void planet in relative luxury - his father was the president of a prestigious college and his mother was home to raise him - Baxter went boldly down the path his father
had laid out for him. After a childhood accident ruined his knee for life, Baxter preferred studying and solitary endeavors to going out and socializing. A trait that served him well as he worked
his way through college, it meant he had few enough references when he attempted to gain employment at the Company. Still, his groundbreaking work in the field of arcano-engineering was enough to
pique the Company's interest and for years they funded his experiments and theories.
His expertise made him an invaluable asset, and the most qualified person to begin studies on a topic that had interested the Company for a long time: Summoners. While most Summoners were
politically untouchable for a variety of reasons, the Summoner of the Fire planet's request for a ship and an escort for her daughter were too good of an opportunity to pass up and Baxter was
assigned to the group to supposedly "guard" her.
The epitome of high-int, low-wis, Baxter nevertheless grew fond of Bryn over the course of their adventure and began questioning his orders. Unfortunately, the Company took and extremely dim view
of both his questions and his actions, and Baxter was forced to flee for his life alongside robotic pilot C-NACK88. Baxter's technical expertise allowed him to disable all tracking devices and stay
one jump ahead of the Company, but his days of directly assisting the rest of the team grew sadly infrequent as a result.
Perf
Perf is a yellow-robed wizard that may be familiar to fans of JourneyQuest. How he ended up on Blight is a mystery; whether he fell through a Black Circle or
accidentally found some other way to be swept between worlds, perhaps we'll never know. His arrival on Blight - and his use of rather unusual chaotic magic (or maybe mis-use is a better
term) - attracted the attention of the then-current Blight Summoner, Ezra Caepio. The Summoner wasted no time in recruiting Perf for his schemes to release the spirit of the ancient necromancer
Slakta; all it took was the promise of transport back to Fartherall.
The surprisingly persuasive Perf was as good as his word, recruiting the very next group of adventurers to cross his path. When he fulfilled his end of the bargain with Caepio, Caepio turned on
him and tried to feed him to a werewolf. Perf did what he does best in that situation: He turned tail and ran for the hills.
Perhaps he found a portal, perhaps he ran fast enough to break through the barrier between worlds. Whatever the explanation, this cowardly yellow-robe hasn't been seen since - on the Blight
planet or any other part of the Continuum.
Captain Matt Vancil
As one of the most dependable captains on the Company payroll, Captain Matt Vancil was given command of the Haven several years previous to the fateful trip
that brought the team together. When the Company was choosing a ship and crew to oblige the Fire Summoner's request to see her daughter and heir safely to the Bloom planet, Captain Matt Vancil
was the Company's first choice.
While officially a staunch supporter of the Company and all its endeavors, Captain Matt Vancil has proven over the course of the trip that his loyalties lie more with his crew and what was best for
them. When it became clear that the Company regarded them and their loved ones as no more than fodder for their profit-making machine, Captain Matt Vancil began quietly supporting the efforts of the
Resistance that had formed to try and topple the Company. Whether or not his efforts had anything to do with his relationship with C-NACK88 remains currently unknown.